#ifndef __win32GraphicsSubsystem__
#define __win32GraphicsSubsystem__

#include "neiderra/gui/iGraphicsSubsystem.h"

namespace neiderra
{
	namespace gui
	{
		class GraphicsSubsystem: public iGraphicsSubsystem
		{
		public:
			GraphicsSubsystem(Core* core);
			virtual ~GraphicsSubsystem();

			virtual void update(){}
		};
	}
}

#endif

